Thinking Gamer Video Game Decade in Review

Keep in mind my perspective as you read this. These are not (necessarily) the best video games of each year, but rather the best *thinking games* for digital platforms. (I'll throw in my opinion about the most important / influential / best video games from time to time, but they'll be limited to honorable mentions.)

     2000 - The Sims

I'm never quite sure how to categorize The Sims. It's always labeled as a "strategy game" in video game market research reports, but it doesn't really have winners or losers. I've always counted Dungeons & Dragons as a thinking game, so I think I'm supposed to count The Sims too. Meanwhile, there can be no doubt that this was an incredibly well executed and wildly popular game.

Honorable mentions: Diablo II, Counter-Strike.

What an amazing year. Diablo II is still the best action RPG of all-time, and was my own guilty pleasure game for many years. And Counter-Strike (which is technically a user-generated mod of Half-Life) showed people how poplar an online multi-player shooter could be (a genre that still dominates the industry to this day).

     2001 - Party Poker

I could just as easily have given the nod to Poker Stars, which was a bit better polished at the time and is bigger today (plus Paradise Poker pre-dates both of them), but it was really Party Poker and it's aggressive marketing that launched the online poker boom. No one in the video game industry seems to talk much about online poker, but I'm not sure why not. They're games for digital platforms that make tons and tons of money, right? They also fundamentally changed the landscape when it comes to thinking games and thinking gamers. Suddenly it was possible to directly apply your gamer skills to making money.

The Magic: the Gathering Pro Tour was a nice dream, but the truth was that only a couple dozen guys could make enough money to live on and nobody was getting rich. Kai might have had a $100,000 year once, but the typical good years were in the $50,000 range with $20,000 very much in play. Don't get me wrong, that's a hell of a lot better than flipping burgers (even before you count the fun of traveling the world and hanging out with cool people) and it's a lot of money when you're college-aged; but it's not really a career. Most of the really great players eventually find something more lucrative to spend our time on. Meanwhile it's really tough to stay on top of the game unless you're devoting all of your time to it, so the Pro Tour winds up with a steady stream of hungry 20-somethings rising up and dominating for a couple of years before they grow up and move on.

Anyway, the poker boom provided a way to pursue the whole "gaming is way more fun than getting a real job" thing while having significantly more earning potential. The World Poker Tour launched in 2002 and things really heated up when Chris Moneymaker won the World Series of Poker in 2003. Not only did he provide an "anybody can win" story that the media adored, but he also won his entry fee in a PokerStars satellite tournament, thus attracting a lot of "dead money" to online poker as his "turned $39 into $2.5 million" story was told over and over again.

A funny thing happened to the Pro Tour with lots of its players turning to poker. Very few of them stopped playing Magic. Magic became the game that they play for fun after grinding out a living playing poker. Just because there aren't as many opportunities to win money playing Magic as there are in poker, doesn't mean it's not the more fun game. Dave Williams is probably the most visible example of this — he's been a very visible poker celebrity ever since finishing 2nd in the WSOP in 2004, but he's also continued playing Magic the whole time ranging from late-night drafts in Vegas with other Magic/poker cross-overs to a steady string of money finishes on the Pro Tour to tweeting while in Europe about the crappy WiFi that won't allow him to play Magic Online. My favorite Magic/poker cross-over story, however, is Gabriel Nassif. Nassif has managed to stay one of the best couple of players on Magic's Pro Tour for the entire decade while also making the transition from "omg this is a lot of money for a 16-year old" to "my poker ev is better, but I still love Magic."

There were some other decent thinking games in 2001 — Kohan was an intriguing take on how to do a real-time strategy game that didn't require great twitch skills, and Advance Wars really moved the tactics genre forward — but from my seat 2001 was the year that online poker changed everything.

2002 - Magic Online

Magic players used to stop playing once it became inconvenient to find opponents to play against. Around the time they graduated college, or got married, or had their first kid it became hard to make time to head down to the friendly local game store and Magic became a victim of these lifestyle changes. Ever since Magic Online came out, however, that just doesn't happen any more. Now there's always a new draft about to fire and the 10pm draft after your kid goes to sleep can be followed by the midnight "bad idea" draft. The product definitely has its flaws and it's not hard to imagine ways it could be a lot better, but if you compare life as a Magic player nowadays to life as a Magic player before 2002, things are just more awesome because Magic Online exists.

This isn't a Magic decade in review, however, so I want to talk about Magic Online in the context of other video games. I'm pretty sure it's the #2 turn-based strategy franchise of all time. Civilization has made more money, but I don't think anything else has. I'm still bound by an NDA that prevents me from discussing the details, but it's not hard to triangulate off of publicly available numbers and project a lifetime revenue above $100 million. That's not in the same league as Grand Theft Auto or World of Warcraft, but it's still quite a respectable number, especially for a PC-only title. I wonder sometimes whether the mainstream video game world realizes how much money Magic Online has actually made.

In addition to proving that a turn-based strategy game can make real money, MTGO also proved that the digital object sales model can work. This may not sound like such a big deal nowadays with everybody's facebook wall littered with posts from social games that make their money that way, but back in 2002 it was still very much an open question. Many folks gathered at industry conferences and discussed the reasons why the so-called "Korean model" couldn't work in the States. Well it did work. Magic Online obviously had all the advantages of its relationship with Magic (built-in / captive audience, known great game-play, etc.), and it's never done a particularly good job recruiting new players into Magic (every MTGO player, to a first approximation, starts out as a paper Magic player), but within the context of Thinking Gamer awards there's nothing wrong with that. Everyone who likes strategy games will try Magic at some point and most will love it.

     2003 - Galactic Civilizations

Kind of a weak year. I almost gave the nod to Madden '04 because they re-did the engine behind their franchise mode, which is essentially a stand-alone football simulation game with a fair amount of depth and re-playability. (Madden itself is the kind of game that used to make me jealous of people with high dexterity scores, but as I've grown to embrace who I am as a gamer I go straight to the franchise mode, sim all the games, and play what amounts to a gigantic, well-flavored spreadsheet game.) Meanwhile, the most innovative game released in 2003 was almost certainly Defense of the Ancients (DotA) - the mod of Warcraft III that has become so wildly popular that multiple AAA-sized projects are now coming out which attempt to recapture that gameplay within a "real" game. DotA is too much of a dexterity game to get the nod from me, though, so I'm calling out a solid new franchise developed by Stardock. Stardock has also turned into a nice home for various strategy games and genres that the big publishers don't seem to care about and their Impulse digital distribution system has much of the same functionality as Valve's much more heralded Steam.

     2004 - Oasis

Like some of my board game choices, this one may be biased by the fact that I currently work for Mind Control Software. That said, I was not around when they developed this game and it did win several indie game of the year type awards. It's essentially a civilization-style experience boiled down into about 5-10 minutes of turn-based strategy goodness.

Honorable mention: Others seem to like the Total War series more than me, but from what I can tell 2004's Rome: Total War was the best of the series. Oh by the way, this was also the year Blizzard unleashed World of Warcraft on an unsuspecting world.

     2005 - Civilization IV

A really nice step forward for this venerable franchise. Civ III (which came out in 2001) was quite bloated, with an accumulation of new mechanics and new ideas really weighing down the game. With Civ IV they finally started cutting stuff away, eliminating the extraneous baggage so that the underlying awesome gameplay could shine through. I had thought that Civ II (which I spent many an all-nighter playing while in college in the early 90's) might have been the peak, but Civ IV was genuinely better. I also enjoyed Civ IV: Colonization, which uses the Civ IV engine to play out a New World scenario where you work for one of the European powers as they seek to colonize America and you win by seceding and then winning the revolutionary war. It's less open-ended, but the base game can sometimes take 10-20 hours to play so it's nice to have a more compact experience.

Honorable mention: Guitar Hero launched rhythm games as a mainstream phenomena and the first truly new genre added to the video game landscape in about a decade.

     2006 - Galactic Civilizations II, I guess

Hopefully somebody will post a comment with a better suggestion as I don't think Gal Civ is worthy of winning two different years, but turn-based strategy remains a niche in the video game world and there have been some dry years ...

Honorable mention: Wii Sports. The innovations continue over on the more mainstream side of the industry with the launch of the Wii and the introduction of motion controls to console gaming.

     2007 - Desktop Tower Defense

I know this wasn't the first tower defense game, but it was the first one that hooked me. It also gets credit from me for bringing Kongregate to my attention as a website full of free games worthy of checking out semi-regularly. I will always remember the first time I played it when I had the flash of insight "OH! I build a MAZE!" and to this day I don't particularly care for the fixed-path tower defense games. The challenge of figuring out how to build the maze is the best part of the genre, in my opinion, and DTD is well balanced, well executed, and damn close to the platonic ideal of this genre.

Honorable mention: Speaking of new platforms that make significant amounts of new content available, Xbox Live Arcade started coming into its own in 2007, with digital versions of a couple of tabletop classics (Settlers of Catan and Carcasonne) among the highlights.

     2008 - Braid

Playing Braid remains one of the most jaw-droppingly, mind-blowingly awesome experiences I have ever had with a video game. The time-manipulation mechanics are brilliant and the level-design is incredibly clever. Multiple times I would find myself just staring at the screen thinking, shaking my head in amazement, and knowing that the answer was there if only I was smart enough to find it. It is crystal clear to me that this was a labor of love for Jonathan Blow and the extra years he spent tightening and polishing it really show.

2nd place: Civilization Revolution. Civ Rev is by far the best game in the almost 20-year history of this franchise and it would have won most of the years in this decade. It's essentially a slimmed down version of Civ IV designed specifically for console and handheld gaming, but that's "slimmed down" in the sense of "I am so much healthier now that I've lost 100 pounds." The challenge of porting the core experience onto devices that don't have mouse/keyboard really inspired the designers and developers to ask themselves what actually mattered and the resulting game has all the strategic depth and strategic fun of a 20-hour long Civilization session boiled down into a game that can be finished in just 2-4 hours. It's the only game on Xbox where I have fully 1000 gamerscore.

Honorable mention: If you play (tabletop) Dunegons & Dragons, you really should check out D&D Insider. The Character Builder is exactly the tool you've always been hoping for (with every rule from every book and every issue of Dungeon and Dragon magazine coded into it) and that plus the Compendium make prep time a pleasure instead of a chore. I can no longer imagine building a character any other way.

     2009 - Drop7

If you're a thinking gamer and you have an iPhone then one of two things is happening right now. Either you're smiling and nodding knowingly or you're going to trust me and go straight to the app store and buy this game. It's a fairly simple game ("Tetris meets Sudoku" is the best description of it that I've heard), and the presentation is pretty sparse, but the strategy involved is remarkably deep. Hardcore mode is the best way to play as things get interesting right away and there's just the right amount of randomness so that it's replayable, and you can catch a lucky break, but you are also convinced that skillful play is what really matters. My only tiny complaint is that I really wish they would track a running average of your last 20 games. It tracks high scores and average score (and if you put in your facebook info then it will let you compare high scores with friends), but with 500+ games under my belt it's hard to move either of those numbers now.

Other 2009 finalists: Fieldrunners is a nice "build your own maze" tower defense game for iPhone. Duels of the Planeswalkers is a really nice way to play Magic against an AI, especially if you're still learning (or re-learning) the game. (It's currently only on Xbox Live Arcade, but is supposed to come out for PC and PSN in 2010). Plants versus Zombies is a bit too easy for my tastes, but it's turn-based strategy done with all the quality and polish that you can count on from PopCap.

Honorable mention: I also quite enjoyed Dragon Age, and definitely recommend it if you're looking for a single-player RPG experience.

     Decade in summary

My top 5 are Magic Online, PokerStars, Braid, Drop7, and Civilization Revolution. They're so diverse that I'm not sure I know how to rank them relative to one another. Online poker has had by far the most financial success of these five, and has changed the lives of many thinking gamers by providing them with a source of income. However, at the end of the day poker isn't as much fun as the other games on this list so it can't win. Braid is probably too small to be game of the decade. It's an awesome experience, but once you've solved it, you've solved it and you probably aren't going back to re-play it. Drop7 seems like it might be a bit too small (and a bit too unpolished) to win as well. Civ Rev didn't win it's year, but I do find it interesting that I'm still playing Civ Rev a year later whereas I'm not playing Braid any more — it does have the virtue of being quite re-playable. I even downloaded Civ Rev for my iPhone so I could work my way through some of the scenarios that I hadn't gotten to (something I don't recommend unless you already know how to play Civ because the interface is about two notches worse on an iPhone).

All of which leaves me with Magic Online. I'd feel better if it was a better polished product, or a product that I could recommend with a clean conscience to folks that don't already know how to play Magic, but even with those flaws it's still an awesome addition to the life of any Magic player. And Magic is the best thinking game of all time.

     Looking forward

Well that's my take on the decade in video games. Things were a little dry for us thinking gamers in the middle of the last decade (and the early years were saved only by MTGO and poker), but now there are a bunch of new digital distribution platforms available where publishers and/or game designers can profitably target a niche audience like us. Of the 10 games I called out from 2007 - 2009, only one of them (Civ Rev) can be purchased at a brick and mortar store. Things are looking up and I'm excited to see what the 20-10's have to bring!


 

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Comments

  • 1/4/2010 4:07 AM Anton Jonsson wrote:
    I can only disagree on Mtgo being a great game. Magic is the best game ever made but apart from the idea "lets make an online version of magic!" Mtgo really is at best an average product. The same actually holds true for Partypoker too, that client was pretty bad back in 2001.
    Reply to this
  • 1/4/2010 6:09 AM Stefan wrote:
    Game of the decade: Warcraft 3

    You already mentioned DotA, but Warcraft 3 has also spawned the Tower Defense genre which you mentioned as GotY 2007. There are also RPG and Adventure mods out there.

    I have yet to find a game that is as polished, versatile and expandable. It has aged extremely well, and it is still my game of choice if I have the time (ok, more recently that has been Mtgo). I have bought it for many friends who also still play it regularly.
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  • 1/4/2010 10:56 AM Paul Peterson wrote:
    Nice reviews for many of these thinking games. A couple comments, though.

    Stefan is right that Warcraft 3 should be lauded.

    Counterstrike deserves credit for being the most popular mod around, but Quake and Unreal Tournament made multiplayer FPS wildly popular long before it came out. And in 2001 Halo really put the icing on the cake.

    Otherwise, great list!
    Reply to this
    1. 1/4/2010 4:01 PM Randy Buehler wrote:
      I think of Counterstrike as being like World of Warcraft in that it took an established niche of gaming and blew the doors off of everyone's expectations, turning its genre into a mainstream force. I see your point that "Spawned the phenomenon" is giving it too much credit, but am I wrong about the analogy with WoW?

      Reply to this
  • 1/5/2010 8:04 PM Pascal wrote:
    Repost from twitter (twitzered)
    @rbuehler Good list, most of which i would agree on. Diablo would definitly beat Sims for me, because, while Sims helped make games in general more popular and widely accepted, it didnt have the appeal that Diablo had to a more adept player.
    Definitly agree on Online Poker (and Advance Wars <3)... Final Fantasy X and Golden Sun deserve honorary mentions for the RPG genre
    Cant argue with MTGO, but for me, WC3 was atleast equally important.
    For me, Dota takes home the 2003 title, but then again, im a WC3 / Dota fanatic, so im probably extremely biased. Love playing Dota games with PV though =)
    Most FUN game of 2004 would be Burnout Takedown, but the year doesnt seem that impressive for anyone not playing WOW
    2005: A year much stronger than 04, with great games like B&W2, Wario Ware and Dragon Quest 8. I agree on your pick though, Civ4 was definitly awesome. Guitar hero i wasnt as impressed with, but it was definitly influntial to gaming. ALSO: WE <3 KATAMARI!!!
    Elder Scrolls: Oblivion deserves a spot in that 2006 list.

    As much as i like playing on Kongregate, theres no effing way youre giving 2007 to any other game than the Orange Box. The best singleplayer shooter, the best multiplayer serious shooter, the best multiplayer casual shooter, the best innovative game and the best puzzle game of the year all in one box DEFINITLY needs to take that title. Im not even such a big shooter fan, but Portal was just absolutly amazing... Honorary Mention for Supreme Commander, but its an easy victory for the Orange Box
    2008: Assasins Creed, Pure, Fallout 3, Mirrors Edge. Definitly a class A year... Braid was great, but i would give it to Fallout
    2009: Street Fighter 4, hands down. Demigod for me as a Dota-fan was disappointing, Anno 1404 was missing its multiplayer mode to be great.

    Definitly a good read and i agree with most of the games you picked, tell me if any of the ones i named would make you change your choice now =)


    Definitly agree that WC3 is the game of the decade.
    SC / WC2 / WC3 basically made RTS what it is today, and many games still copy and adapt things they first introduced or perfected.
    Also agree on the CS / WoW analogy...
    Reply to this
    1. 1/5/2010 8:34 PM Randy Buehler wrote:
      You are more of a "twitch gamer" than I am. I really *want* to love the RTS genre -- it tricked me for years by having "strategy" right there in the title -- but it's really only a strategy game if you and your opponent(s) have almost exactly the same dexterity skills.

      I'm willing to acknowledge that Warcraft III is a great game (and that's partially why I gave DotA an honorable mention). I'm also prepared to admit that I should have called out the Orange Box as well. But I can't give it "thinking game" of the year status. For me, only Portal held my interest for more than 1-2 sessions. Portal is brilliant, and at times it's got exactly the kind of thought-provoking levels that I love in Braid, but I couldn't finish it. I'm stuck somewhere deep into the final level because I can't actually execute the moves that are required to move forward. I even looked up a walk-through online, which just confirmed that I had in fact figured out correctly what is required of me, but didn't help me execute it.

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  • 1/6/2010 11:59 AM Pascal wrote:
    Now that i think of it, thats pretty true.
    When i started playing the game, i was very new to gaming and very slow with the controls, and i almost never had a chance to win a game. I kept going and got more agile (i owe my ability to type quickly to wc3 ) with training, so i could actually compete in terms of strategy, but if you dont spend as much time practicing the controls or arent able to keep up with that speed, having the best strategical mind in the world wont help you win a game of Wc3 or Starcraft. (only exception possibly being Korean Warcraft pro "Space", who has got a deadly muscle disorder and is slowly getting paralyzed. While having only 1/3rd of the "actions per minute" of his opponents, hes still able to compete on a professional level. But thats obviously exceptional talent and dedication, and not everyone could do such a thing)
    I can understand how WC3 is not as enjoyable, if you can never actually compete.

    I only really loved Portal too, even though playing Team Fortress with friends was fun (and im completly unable to ever win in shooter games, it just enjoy them anyways from time to time). But Portal alone makes the Orange Box deserve that title in my opinion...
    Reply to this
  • 1/10/2010 3:06 AM RidiculousHat wrote:
    just had a few comments on 2006-- i feel that there are a few games that could've been mentioned.

    -oblivion is relevant for really refining the sandbox exploration genre and being the gold standard. i don't know if i'd actually call it a thinking game-- it's more of a "doing game" because you just go around doing things forever and ever and ever. i'm not a fan of the genre but i know this one snared a lot of people.
    -wii games in general-- wii sports is probably the winner here, considering it seduced the queen of england. twilight princess was the natural evolution of the zelda series and was pretty intuitive on the wii. the third wii game that i think is relevant is "rayman- raving rabbids", simply for making the party game genre so accessible. and those bunnies are so cute!
    -however, the game that i really think deserves thinking game of 2006 is a title called "DEFCON", put out by introversion software. this is a software company run by 4 guys in the UK-- i'm sure you know about it, what with you working for an indie game developer-- that put out "uplink" and "darwinia" as well. DEFCON is basically global thermonuclear war from wargames, only with a very chilling tone. the politics of the game are hugely important when playing in large groups and manual dexterity is almost completely not an issue. mutually assured destruction is a grim reality of the game as well-- it's a question of whoever loses the least. everyone has limited defensive resources and overpowering weaponry.

    give it a look if you haven't yet... it's quite good.
    Reply to this
  • 1/13/2010 1:57 AM VRBones wrote:
    Wow, CivRev?
    I like the interface tweaks, I like the toning down of the game, but found the AI on hardest settings to be weaker than Prince mode in its big brother.

    Civ4 (+expansions) for me remains the best strategy game produced. I hated it when it first came out as the hard-learned lessons of Civ3 didn't translate very well to the new game, but the way luxuries & strategic resources elegantly give rise to political tensions won me over.

    Not sure whether you've played management sims, but Football Manager (the SI Games one) would need to be up there as a continuing series. It's head and shoulders above any other management sim and rewards the thinking gamer handsomely. The only negative I'd see is that having a game a year come out makes it hard to see one as a standout for GotY. Fits well into GotD though.
    Reply to this
  • 2/6/2010 10:08 AM Christopher E Otwell wrote:
    Hi Randy. I really like this decade in review of the Digital Games. But I was wondering if you ever played or tried "Master of Orion III"? It came out in 2003, and is a outstanding RTS game.

    Stardock, who owned Galactic Civilizations, is apparently looking to obtain the rights to make a Master of Orion 4 game now as well.
    Reply to this
  • 5/12/2010 2:37 AM online poker wrote:
    I still think the video poker is best game to play also at present.
    Reply to this
  • 5/12/2010 6:09 PM Agile Guitars wrote:
    Anyway, the poker boom provided a way to pursue the whole "gaming is way more fun than getting a real job" thing while having significantly more earning potential. The World Poker Tour launched in 2002 and things really heated up when Chris Moneymaker won the World Series of Poker in 2003. Not only did he provide an "anybody can win" story that the media adored, but he also won his entry fee in a PokerStars satellite tournament, thus attracting a lot of "dead money" to online poker as his "turned $39 into $2.5 million" story was told over and over again.
    Reply to this
  • 5/12/2010 6:13 PM Furian SX wrote:
    'm never quite sure how to categorize The Sims. It's always labeled as a "strategy game" in video game market research reports, but it doesn't really have winners or losers. I've always counted Dungeons & Dragons as a thinking game, so I think I'm supposed to count The Sims too. Meanwhile, there can be no doubt that this was an incredibly well executed and wildly popular game.
    Reply to this
  • 5/18/2010 10:16 AM poker play rules wrote:
    They're games for digital platforms that make tons and tons of money, right? They also fundamentally changed the landscape when it comes to thinking games and thinking gamers. Suddenly it was possible to directly apply your gamer skills to making money.
    Reply to this
  • 5/18/2010 10:17 AM poker play rules wrote:
    Whether you're new to poker or already a seasoned professional, every poker player must learn poker rules that have been put in place to regulate the poker industry, ensuring that a fair game can be enjoyed by all.
    Reply to this
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    well i dont know much about poker,i am new,can anyone tell the some important things to keep in mind while playing this game
    Reply to this
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