Garfield on Games

Richard Garfield has started a blog – Games With Garfield. So far there are two podcasts (where he is joined by fellow Wizards alumni Skaff Elias and Tyler Bielman), an intriguing outline of a methodology for reviewing games, and a description of a 52-card card game. Assuming he keeps at it, this should become a compelling stop for me as I browse the internet.

                Podcast 1 – Cooperative games

The opening “tabletop gaming news” section is a bit rough. They clearly haven’t found their voice yet. However, the stuff on cooperative games is really interesting. These are big-brained guys trying to understand what makes games tick. Pandemic is fun, but their critique of it and all cooperative games is dead on: one player can play for everyone. They discuss several ways to solve this problems … I had never thought of role-playing as a solution for this particular problem, but it does actually work. I also hadn’t really thought of time pressure as the primary way that computer games solve this problem, but again their analysis seems spot on.

Most of their conversation lives on a meta-level – the conversation is about game design, not game strategy. That said, I strongly suspect that most strategy gamers would find this stuff interesting.

                Podcast 2 – Variation in set-up

I really enjoyed this one. Hearing Richard talk about Cosmic Encounter and how his experiences with that game inspired his design of Magic is still inspirational despite the fact that I’ve heard the story several times before. Listening to these guys discuss Dominion’s family tree is also cool. The Magic and D&D stuff is awesome, but then they take on golf … and Skaff’s take on miniature golf is even awesomer.

Their discussion of the way in which variation in set-up gives games replayability sheds light nicely on the distinction between Agricola and Le Havre that I have been attempting (less articulately) to make in previous blog entries. Agricola is like Magic in that you get a random hand of cards to play with and that can send each game in a very different direction. Le Havre, on the other hand, has much less variety in the way you set things up. Sure there is some, and it’s possible that I haven’t played enough to appreciate how impactful the small differences actually are each time, but I doubt it. Le Havre seems more like Bridge – it’s not precisely identical each time you play, but the diversity / replayability pales in comparison to Magic.

 

 

What did you think of this article?




Trackbacks
  • No trackbacks exist for this entry.
Comments

  • 6/12/2009 12:02 PM Gifts Ungiven wrote:
    I'll have to go listen to the podcasts; thanks for the heads up.

    I've definitely encountered the "one player plays for everyone" issue with cooperative games. The first time we played the new Arkham Horror, two members of the group spent a lot of time each player turn trying to optimize play, whereas the rest of us had decided to buy into the roleplay aspect of the game and just kind of go along with it. The optimization on their part meant that we won, but it was deadly dull overall, since we only really needed one person to be thinking for us to win.

    A sort of corollary is that coop games more frequently boil down to having "correct" play than competitive games do. I haven't played the coop LotR, but people frequently report this complaint for that one. Having another player running opposition makes the game far less of an algorithm-development process and more of an active play experience.
    Reply to this
  • 6/13/2009 5:32 PM B VR wrote:
    The RPG effect is indeed important. I also like how some games make use of a secret bad guy in the group. So you have to work together but you can't trust the others. It makes the game very diplomatic.
    Maffia games are popular for several years now, and that's a good example that this strategy works!
    Diplomacy in games is important for me. It makes the game very interactive. That's also why I like multiplay games in Magic for example.
    Reply to this
  • 7/5/2009 8:56 PM iPhone 3g Silicone Case wrote:
    Thanks for the review
    Reply to this
  • 5/14/2010 6:29 PM forex wrote:
    The optimization on their part meant that we won, but it was deadly dull overall, since we only really needed one person to be thinking for us to win. Mafia games are popular for several years now, and that's a good example that this strategy works!
    Reply to this
  • 6/10/2010 10:27 PM Internet Advertising Agency wrote:
    This was the great show...thanks...
    Reply to this
Leave a comment

 Enter the above security code (required)

 Name

 Email (will not be published)

 Website

Your comment is 0 characters limited to 3000 characters.