Job Update
(Beware, gamers, that this particular entry probably has more in common with a TPS report than I want it to. But people keep asking how my job search is going, so here it is in all of its gory detail.)
I left Wizards of the Coast in January and I am currently enjoying catching up on games that I had been meaning to play while I also contemplate various career options. I'm very much at a fork in the road as far as my career is concerned. If I look 5-10 years down the road, I usually picture myself running my own company ... some sort of VC-funded start-up in the digital gaming space. However, as of today I'm not sure I know enough about / have good enough contacts on the technology side of things to succeed. My ability to think strategically and evangelize a vision are well-suited to going out and convincing folks to fund projects (which is exactly what happened with Wizards Digital) but without the right processes and competencies in place at a company for executing on those ideas, the ideas themselves don't amount to enough (again, witness Wizards Digital). So my theory had been to go get a job at a for-real computer game company for some number of years so that I can both learn more and develop my rolodex before then setting off on my own.
The tricky part is that there aren't a lot of jobs out there that match my particular set of skills, experiences, and interests. The ideal job for me would be something like "metagame evangelist" where I was the vision guy in charge of all the game-like things that happen outside and around a digital game (including player-focused stuff like organized play, social networking, community, achievements and also business stuff like item sales, digital distribution, trading, etc.). Wizards of the Coast does some of these things really well and there's a lot of lessons from the tabletop world that apply directly to digital games now that digital games are finally becoming truly multi-player/social experiences. The problems I am most interested in solving right now all center around the new generation of connected gaming platforms (a list that in my mind includes XBox Live, Steam, iPhone, Kongregate, Playstation Network, Facebook, etc.), but they live at the intersection of disciplines that most companies divide up into entirely different departments: game design, platform functionality, business model, online media, etc.
You would think that my run as Director of Magic R&D would make me very qualified to oversee game content creation for another AAA entertainment property, but the problem is that nobody else has a position like that. The Wizards of the Coast investment in game design is unique, as far as I'm aware. It's rare that companies will even have full-time game designers who don't write code, much less a whole department full of them and an executive in charge of running that team plus championing their issues to the rest of the company. Wizards does that because the gameplay itself is so crucial to the ongoing success of Magic and the gameplay is so intricate and complicated that you have to do significant playtesting months and years before you publish the product. I guess MMO's are the closest parallel in the digital gaming world, but they cover this need with Beta testers rather than with internal resources. Meanwhile the way is which Wizards divides the content creation process into three very distinct roles (designers, developers, and creatives) is completely unprecented. It works really well for Wizards, though, so I'm honestly not sure if Magic is the only game that requires that level of attention to the details of its gameplay mechanics or if Wizards has in fact invented a better process that other companies should be copying but aren't. In any case I have yet to find an equivalent content-creation job that I could even apply for, much less would want and get.
I'm not too frustrated by the lack of high-level content creation oversight jobs on the market, though, because I think my biggest strengths are my leadership skills (strategic thinking, communication, motivation, consensus building, etc.). My detailed knowledge of game play issues makes for a nice added bonus that gives me extra confidence and extra credibility as an executive. The trick there is that my expereince as VP of Digital Gaming doesn't directly qualify me on paper for any of the usual roles either. Am I a business development executive? Am I an Executive Producer? Am I a marketing person? What I have is a weird hybrid of a resume that makes me almost qualified for like three or four different executive-level roles, and in theory the sum of the parts should add enough to make me a great fit for any of them but in practice (especially at big companies) they're just going to look at how well I measure up to the specific requirements they have for the specific box that they drew on their org chart. I wind up as the intriguing candidate that they bring in for a full round of interviews despite the (alleged) weakness of my resume and then at the end they decide to hire a more traditional candidate.
Their loss, as far as I'm concerned, but my issue now is that I am starting to run out of Seattle-area companies that I can do this dance with. As a result I've begun getting more serious lately about going the entrepreneurial route. I've got a pitch put together for an online game project with Richard Garfield in place as the Lead Designer and if I'm able to get that funded then it might be time to stop looking for a "real" job and skip straight to the VC-lottery. Of course, as I was writing this blog entry I also got called to set up another all-day job interview for next week (following up on my all-day Tuesday interview).
I'm really not sure what's going to happen over the next few weeks and months. I guess I should just be happy that I'm getting a steady stream of interviews and opportunities despite the current crappy economy.
I'd love some feedback on what conversations you guys would be interested in having here, by the way. Is my job hunt a subject I should revisit? Am I supposed to dive into more detail on what happened and/or is happening at Wizards? Or should I instead be talking more about the games I am spending time playing? What games *should* I be playing while I have time on my hands, anyway?
Randy
I left Wizards of the Coast in January and I am currently enjoying catching up on games that I had been meaning to play while I also contemplate various career options. I'm very much at a fork in the road as far as my career is concerned. If I look 5-10 years down the road, I usually picture myself running my own company ... some sort of VC-funded start-up in the digital gaming space. However, as of today I'm not sure I know enough about / have good enough contacts on the technology side of things to succeed. My ability to think strategically and evangelize a vision are well-suited to going out and convincing folks to fund projects (which is exactly what happened with Wizards Digital) but without the right processes and competencies in place at a company for executing on those ideas, the ideas themselves don't amount to enough (again, witness Wizards Digital). So my theory had been to go get a job at a for-real computer game company for some number of years so that I can both learn more and develop my rolodex before then setting off on my own.
The tricky part is that there aren't a lot of jobs out there that match my particular set of skills, experiences, and interests. The ideal job for me would be something like "metagame evangelist" where I was the vision guy in charge of all the game-like things that happen outside and around a digital game (including player-focused stuff like organized play, social networking, community, achievements and also business stuff like item sales, digital distribution, trading, etc.). Wizards of the Coast does some of these things really well and there's a lot of lessons from the tabletop world that apply directly to digital games now that digital games are finally becoming truly multi-player/social experiences. The problems I am most interested in solving right now all center around the new generation of connected gaming platforms (a list that in my mind includes XBox Live, Steam, iPhone, Kongregate, Playstation Network, Facebook, etc.), but they live at the intersection of disciplines that most companies divide up into entirely different departments: game design, platform functionality, business model, online media, etc.
You would think that my run as Director of Magic R&D would make me very qualified to oversee game content creation for another AAA entertainment property, but the problem is that nobody else has a position like that. The Wizards of the Coast investment in game design is unique, as far as I'm aware. It's rare that companies will even have full-time game designers who don't write code, much less a whole department full of them and an executive in charge of running that team plus championing their issues to the rest of the company. Wizards does that because the gameplay itself is so crucial to the ongoing success of Magic and the gameplay is so intricate and complicated that you have to do significant playtesting months and years before you publish the product. I guess MMO's are the closest parallel in the digital gaming world, but they cover this need with Beta testers rather than with internal resources. Meanwhile the way is which Wizards divides the content creation process into three very distinct roles (designers, developers, and creatives) is completely unprecented. It works really well for Wizards, though, so I'm honestly not sure if Magic is the only game that requires that level of attention to the details of its gameplay mechanics or if Wizards has in fact invented a better process that other companies should be copying but aren't. In any case I have yet to find an equivalent content-creation job that I could even apply for, much less would want and get.
I'm not too frustrated by the lack of high-level content creation oversight jobs on the market, though, because I think my biggest strengths are my leadership skills (strategic thinking, communication, motivation, consensus building, etc.). My detailed knowledge of game play issues makes for a nice added bonus that gives me extra confidence and extra credibility as an executive. The trick there is that my expereince as VP of Digital Gaming doesn't directly qualify me on paper for any of the usual roles either. Am I a business development executive? Am I an Executive Producer? Am I a marketing person? What I have is a weird hybrid of a resume that makes me almost qualified for like three or four different executive-level roles, and in theory the sum of the parts should add enough to make me a great fit for any of them but in practice (especially at big companies) they're just going to look at how well I measure up to the specific requirements they have for the specific box that they drew on their org chart. I wind up as the intriguing candidate that they bring in for a full round of interviews despite the (alleged) weakness of my resume and then at the end they decide to hire a more traditional candidate.
Their loss, as far as I'm concerned, but my issue now is that I am starting to run out of Seattle-area companies that I can do this dance with. As a result I've begun getting more serious lately about going the entrepreneurial route. I've got a pitch put together for an online game project with Richard Garfield in place as the Lead Designer and if I'm able to get that funded then it might be time to stop looking for a "real" job and skip straight to the VC-lottery. Of course, as I was writing this blog entry I also got called to set up another all-day job interview for next week (following up on my all-day Tuesday interview).
I'm really not sure what's going to happen over the next few weeks and months. I guess I should just be happy that I'm getting a steady stream of interviews and opportunities despite the current crappy economy.
I'd love some feedback on what conversations you guys would be interested in having here, by the way. Is my job hunt a subject I should revisit? Am I supposed to dive into more detail on what happened and/or is happening at Wizards? Or should I instead be talking more about the games I am spending time playing? What games *should* I be playing while I have time on my hands, anyway?
Randy


Your blogs are interesting... Personal opinion? It's your blog, you should write according to what you feel about writing at a particular moment. If something stresses you out and you need to let it out, the blog's there for you.
I am curious about you leaving grad school for Magic... as it's something I'm... Well, doing... It's scary as I don't have the connections you had and I don't have the support from the people who should be giving it (a.k.a parents). But, reading that blog, you inspired me to continue to persue this goal of mine.
Keep it up, best of luck. You'll get a job soon. Give it two weeks. I know it.
-Chris
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Hi Randy, I loved your work at Wizards and your love for MTG. I heard you can't play MTG professionaly because your wife still works at WotC, is that right?
I'm very curious of why did you leave WotC altogether, instead of moving to other area like Development where you have lots of experience.
I'm sorry for the crappy English... I usually speak and write in Spanish.
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I came to your Blog after it was mentioned on the Monday Night Magic podcast. I'm always curious to find out more about the people who make MtG and similar games, so I'd love to read more about your quest for a suitable job.
Regards, Klaus from Germany
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Welcome to the blog!
I think my quest is going to turn more entrepreneurial as I no longer have any good leads on executive level positions in the Seattle area and I think I'd rather try to start something myself than to move. I look forward to talking in more detail once things are a little more clear.
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Hope you keep writing about the job hunt, as well as all the other subjects you mentioned. It's unusual and valuable to be able to read about other people's experiences with having broad and difficult-to-classify resumes, speaking as somebody who just went through the job search a few months ago with that kind of complex resume and was surprised to end up as a Director of Marketing.
Good luck in finding the right opportunity!
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Hey Randy,
I've heard about your blog from a number of people, and thought I would check it out. Good stuff here. I'm a long time gamer and fellow denizen of Seattle, I wrote for a while last year at TCG/Brainburst.
I thought I would chime in about your question regarding Empire TW. I've played the series since Shogun, and they are all epic and innovative. Empire is amazing despite the buggy release (this has largely been fixed now). You can play it as turn based or RTS depending on your preferences, and willingness to rely on the autocalc. It is probably my favorite title of their's to date, which is saying something. Empire is their most subtle release to date and the financial/military balance is much finer than in previous versions. Greater tactical variance is also available, but many complain of the RTS battles being quite similar if you do not actively try to maximize your forces etc.
Give it a go, but beware it is probably more of a time sink than the Civ series, especially if you choose to fight all the battles yourself.
Cheers, and good luck with the job search.
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Hello Randy,
I couldn't agree more with your words. For someone who also works in a "special" work (i'm lead designer of Myths and Legends, from Salo, yeah, I know that word is not welcome at wotc) I'm very concerned about the chance that what I do here I won't be able to do it anywhere else. Unlike the U.S., here in Chile there is no other big company or even some competition in tcg space, let alone in online gaming. So I know I have qualities that I've build during my 4 years in making this game, but how do I put those qualities in a way that outsiders can understand? If you have the option to make your own company, I'd say go for it, your background and Richard's are very good assets that you have to take advantage of. Sometimes I envy you people over there
Nice to read you Randy, hope we can establish some form of communication.
Regards.
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